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Test Drive II: The Duel (DOS)

From Wikipedia, the free encyclopedia:
   The Duel: Test Drive II is a cross-platform racing game developed by Distinctive Software and published by Accolade in 1989. It is the second entry in the Test Drive series of video games.
   Like the original Test Drive, the focus of The Duel is driving exotic cars through dangerous highways, evading traffic, and trying to escape police pursuits. While the first game in the series had the player simply racing for time in a single scenario, Test Drive II improves upon its predecessor by introducing varied scenery, and giving the player the option of racing against the clock or competing against a computer-controlled opponent.
   The player initially is given the opportunity to choose a car to drive and a level of difficulty, which in turn determines whether the car will use an automatic or manual transmission—the number of difficulty options varies between gaming platforms. Levels begin with the player’s car (and the computer opponent, if selected) idling on a roadway. Primarily these are two to four lane public highways with many turns; each level is different, and they include obstacles such as bridges, cliffs, and tunnels in addition to the other cars already on the road. Each level also has one or more police cars along the course.
   The goal of each level is to reach the gas station at the end of the course in the least amount of time. Stopping at the gas station is not mandatory, and one could drive past it if inattentive. The consequence of not stopping results in running out of gas, and thus losing a car (life). The player begins the game with 5 lives, one of which is lost each time that the player crashes into something. If the player completes a level without crashing or running out of gas, then he or she is awarded a bonus life. In addition to losing a life, crashing adds thirty seconds to the player's time. Cars could crash into other traffic or off-road obstacles such as trees; they could crash by falling off the cliff on one of the mountain levels, or they could sustain too much damage by staying off the roadway for too long on the flatland levels. Players could also lose a life when using a manual transmission by redlining and consequently blowing the engine. Crashing into a police car instantly ends the game, regardless of the number of lives the player has left.
   Police cars appear in every level, and if the player is driving faster than the speed limit when encountering one of them, the police car will follow in pursuit. If at any point while being pursued the police car is able to pass the player’s car, the player is forced to pull over and receives a ticket stating the offense and the speed of the vehicle. While this doesn’t cost the player a life, it does take away valuable time. Players can avoid being pursued by police by slowing down before encountering them, anticipating them through the aid of a radar detector, which comes standard in all vehicles in the game.More details about this game can be found on Wikipedia.org

Platform: This game was designed for PC with an operating system compatible with DOS.

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Street Rod 2

From Wikipedia, the free encyclopedia

Street Rod 2 is a video game developed by P.Z. Karen Co. Development Group and Logical Design Works as a sequel to Street Rod, based on an original concept by Magic Partners and published by California Dreams for Amiga and MS-DOS. Street Rod 2 exclusively features American muscle cars, specifically those from GM, Ford, and Chrysler. In December 2012, MK Consultancy, a Dutch company, acquired the copyright ownership of the Street Rod games and re-released Street Rod 2, as well as the original game and an updated version, as freeware in 2014.

Changes from Street Rod

The game is set in the summer of 1969, beginning on June 14, the first day of summer vacation. (Street Rod was set in 1963).
A largely different set of cars is available, most of them dating from the 1960s.
There are now two variants of each car available to buy - an abused one (cheaper, with worn parts) and one in good condition. All cars can only be bought once during the game.
The differential, muffler and exhaust manifold can be replaced.
The engine is shown in the engine bay and tuning takes place on the same screen.
Car stickers are unavailable.
Races are arranged outside of "Burgers Bungalow" instead of "Bob's Drive-In".
There are two road tracks: Mulholland Drive, largely based on the Road race from Street Rod, and a completely new track, the Aqueduct, which resembles the aqueduct in the movie Grease.
A car crash can result from hitting rocks, drains, barriers and bridge supports at any speed, or from passing through roadworks on the Mulholland Drive track at speeds greater than 50 mph. Travelling too far up a sloped wall on the Aqueduct at high speed results in the car flipping over.
The King drives a 1967 Shelby GT500 (erroneously labeled as a 1969 one,[2][3][4]), with a unique supercharger that is unavailable as an upgrade within the game.
Every Wednesday night, the player can compete in a bracket racing drag competition called "Grudge Night". For a small entrance fee, the player is required to set a "breakout time" down the drag strip, after which the player must defeat all opponents without running faster than that time.

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Street Rod

From Wikipedia, the free encyclopedia

Street Rod is a racing video game developed by P.Z.Karen Co. Development Group and Logical Design Works, based on an original concept by Magic Partners and published by California Dreams for Amiga, Commodore 64 and DOS. Street Rod exclusively featured Hot Rods, and early American Muscle Cars, specifically those from GM, Ford, and Chrysler. In December 2012, MK Consultancy, from the Netherlands, acquired the copyright ownership of the Street Rod games and re-released Street Rod as freeware in 2014. Street Rod SE, an updated version which includes all of the vehicles from the Car Data Disk, was also released as freeware in 2014

Gameplay

The player character starts off on the garage, where cars and parts may be purchased from the newspaper. Purchased parts must be installed by entering the hood of or going under the car and then removing a series of screws to remove parts of the engine or transmission. Then, these parts must be re-installed in order and the bolts replaced, otherwise the car will be undrivable. Installing tires can be done by simply jacking up the car, allowing the old tires to be replaced with new ones. While racing, the car will eventually run out of fuel, which the player must obtain from the gas station.

Competition to race is found by leaving the garage and going to a local diner. Races take place on either a dragstrip (drag race option) or an open country road. Wagers on the drag races can be set from "Just for kicks!" (no wager) to $10 and $50. On the road, race wagers can be set from $25 to $100 and "pink slips" (the winner receives the loser's car). When the race starts, the player character must wait for a signal to be given to go or else he forfeits the race.

If the player character's car does not have an automatic transmission, he can either "drop the transmission" during the race while keeping the accelerator pressed and shifting gears, or blow the engine if the tachometer dial is in the red zone for too long. In either case, the player character would lose the bet he made and be transported back to the garage, where the car will require a new part to be able to race again.

If the player character crashes his car during a race, he can get the car fixed for a fee, or "junk it", i.e. have the car scrapped and receive the scrap value. However, if he gets involved in a serious crash or the car has already been repaired several times before, he is only able to junk the car. If the player character has no cars in garage and not enough money to buy one, the game ends. During a road race, the player character would occasionally also get chased by the police. The player can choose to keep speeding (fined up to $75 if caught) or pull over (fined $20 immediately). Getting caught by the police results in the race being forfeited, though the bet made for the race is not lost. If the player character cannot afford to pay the fine, he will be sent to prison and the game ends.

The player character has to win a predetermined number of races to be able to challenge The King in a road race. However, this has to be done within the in-game time limit, or it's game over. Upon winning this race, the player character gets The King's car and girlfriend, becoming the new King.

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