Icon
Wacky.zip
Icon
testdrive3.zip
Icon
testd2.zip
Icon
stuntcar.zip
Icon
Street Rod 2

From Wikipedia, the free encyclopedia

Street Rod 2 is a video game developed by P.Z. Karen Co. Development Group and Logical Design Works as a sequel to Street Rod, based on an original concept by Magic Partners and published by California Dreams for Amiga and MS-DOS. Street Rod 2 exclusively features American muscle cars, specifically those from GM, Ford, and Chrysler. In December 2012, MK Consultancy, a Dutch company, acquired the copyright ownership of the Street Rod games and re-released Street Rod 2, as well as the original game and an updated version, as freeware in 2014.

Changes from Street Rod

The game is set in the summer of 1969, beginning on June 14, the first day of summer vacation. (Street Rod was set in 1963).
A largely different set of cars is available, most of them dating from the 1960s.
There are now two variants of each car available to buy - an abused one (cheaper, with worn parts) and one in good condition. All cars can only be bought once during the game.
The differential, muffler and exhaust manifold can be replaced.
The engine is shown in the engine bay and tuning takes place on the same screen.
Car stickers are unavailable.
Races are arranged outside of "Burgers Bungalow" instead of "Bob's Drive-In".
There are two road tracks: Mulholland Drive, largely based on the Road race from Street Rod, and a completely new track, the Aqueduct, which resembles the aqueduct in the movie Grease.
A car crash can result from hitting rocks, drains, barriers and bridge supports at any speed, or from passing through roadworks on the Mulholland Drive track at speeds greater than 50 mph. Travelling too far up a sloped wall on the Aqueduct at high speed results in the car flipping over.
The King drives a 1967 Shelby GT500 (erroneously labeled as a 1969 one,[2][3][4]), with a unique supercharger that is unavailable as an upgrade within the game.
Every Wednesday night, the player can compete in a bracket racing drag competition called "Grudge Night". For a small entrance fee, the player is required to set a "breakout time" down the drag strip, after which the player must defeat all opponents without running faster than that time.

Icon
Street Rod

From Wikipedia, the free encyclopedia

Street Rod is a racing video game developed by P.Z.Karen Co. Development Group and Logical Design Works, based on an original concept by Magic Partners and published by California Dreams for Amiga, Commodore 64 and DOS. Street Rod exclusively featured Hot Rods, and early American Muscle Cars, specifically those from GM, Ford, and Chrysler. In December 2012, MK Consultancy, from the Netherlands, acquired the copyright ownership of the Street Rod games and re-released Street Rod as freeware in 2014. Street Rod SE, an updated version which includes all of the vehicles from the Car Data Disk, was also released as freeware in 2014

Gameplay

The player character starts off on the garage, where cars and parts may be purchased from the newspaper. Purchased parts must be installed by entering the hood of or going under the car and then removing a series of screws to remove parts of the engine or transmission. Then, these parts must be re-installed in order and the bolts replaced, otherwise the car will be undrivable. Installing tires can be done by simply jacking up the car, allowing the old tires to be replaced with new ones. While racing, the car will eventually run out of fuel, which the player must obtain from the gas station.

Competition to race is found by leaving the garage and going to a local diner. Races take place on either a dragstrip (drag race option) or an open country road. Wagers on the drag races can be set from "Just for kicks!" (no wager) to $10 and $50. On the road, race wagers can be set from $25 to $100 and "pink slips" (the winner receives the loser's car). When the race starts, the player character must wait for a signal to be given to go or else he forfeits the race.

If the player character's car does not have an automatic transmission, he can either "drop the transmission" during the race while keeping the accelerator pressed and shifting gears, or blow the engine if the tachometer dial is in the red zone for too long. In either case, the player character would lose the bet he made and be transported back to the garage, where the car will require a new part to be able to race again.

If the player character crashes his car during a race, he can get the car fixed for a fee, or "junk it", i.e. have the car scrapped and receive the scrap value. However, if he gets involved in a serious crash or the car has already been repaired several times before, he is only able to junk the car. If the player character has no cars in garage and not enough money to buy one, the game ends. During a road race, the player character would occasionally also get chased by the police. The player can choose to keep speeding (fined up to $75 if caught) or pull over (fined $20 immediately). Getting caught by the police results in the race being forfeited, though the bet made for the race is not lost. If the player character cannot afford to pay the fine, he will be sent to prison and the game ends.

The player character has to win a predetermined number of races to be able to challenge The King in a road race. However, this has to be done within the in-game time limit, or it's game over. Upon winning this race, the player character gets The King's car and girlfriend, becoming the new King.

Icon
full_throttle_scumm_win.7z
Icon
dukenukem3d_dos_win.7z