DOSBox is a DOS emulator that uses the SDL library which makes DOSBox very easy to port to different platforms. DOSBox has already been ported to many different platforms, such as Windows, BeOS, Linux, MacOS X...
DOSBox also emulates CPU:286/386 real-mode/protected mode, Directory FileSystem/XMS/EMS, Tandy/Hercules/CGA/EGA/VGA/VESA graphics, a SoundBlaster/Gravis Ultra Sound card for excellent sound compatibility with older games...
You can "re-live" the good old days with the help of DOSBox, it can run plenty of the old classics that don't run on your new computer!
DOSBox is totally free of charge and Open Source.
Check their Downloads page for the most recent and other platforms to the DOSBox version.
From Wikipedia, the free encyclopedia: | ||||
Test Drive is a racing video game developed by Distinctive Software and published by Accolade, released in 1987 for the Amiga, Atari ST, Commodore 64, and DOS, in 1988 for the Apple II, and later ported for the PC-98 in 1989. It is the first game in the Test Drive series.
The player chooses one of five supercars (Lamborghini Countach, Lotus Esprit Turbo, Chevrolet Corvette C4, Porsche 911 Turbo (930), or Ferrari Testarossa) to drive on a winding cliffside two-lane road while avoiding traffic and outrunning police speed traps. The course's five stages are separated by gas station pit stops. In 1987, Accolade published Test Drive as a computer game worldwide, and Electronic Arts imported it to the United Kingdom. The quality of the Amiga, Atari ST, Commodore 64, and DOS ports differ from each other. The Amiga version's detailed visuals and audio realistically depicted the game's racing theme, while its Atari ST counterpart used simplified graphics and sound effects. The Commodore 64 and DOS ports were of similar quality to the Amiga version. The gameplay was kept intact for all platforms. Test Drive was a commercial hit. In late 1989, Video Games & Computer Entertainment reported that the game's sales had surpassed 400,000 units and were well on their way to the half-million mark. It received generally positive reviews from video game critics. Computer Gaming World stated in 1987 that Test Drive 'offers outstanding graphics and the potential to 'hook' every Pole Position fan'. David M. Wilson reviewed the game for the magazine in 1988, stating that 'there may be more competitive racing games on the market, but this game combines the enjoyment of driving five of the most exotic sportscars in the world with outrunning 'Smokies' on mountain highways. What more could a race car junkie (or arcade fan) ask for?!' Compute! praised the excellent graphics and sound, but noted that the game only had one course. The game was reviewed in 1988 in Dragon #132 by Hartley, Patricia, and Kirk Lesser in 'The Role of Computers' column. The reviewers gave the game 41⁄2 out of 5 stars. Test Drive spawned several sequels and spin-offs. Distinctive Software developed its 1989 sequel, Test Drive II: The Duel.More details about this game can be found on Wikipedia.org. |
From Wikipedia, the free encyclopedia: | ||||
Test Drive III: The Passion is a racing game released in 1990. It was the third entry in the Test Drive series of video games. The game was very different from the previous episodes. Mostly because the graphics were entirely new. Accolade said goodbye to sprite graphics and started using 3D graphics instead.
Test Drive had the concept of a free landscape. The player did not have to drive on a preset course but could go wherever they wanted, i.e. drive off the road and onto the grass, hills, farms, etc. The player would also have to watch out for the speed limit when a police car was in sight, otherwise he could get caught. A level also featured railroad crossings with a real train running in a loop. Car radio, windscreen wipers, and headlights were featured in this game. The game shipped with three cars to drive; the Lamborghini Diablo, Ferrari Mythos Pininfarina Concept, and the Chevrolet Corvette CERV III Concept. Developed in-house by Accolade, the third series of this fabulous game resulted in many differences from the first two games. As we said, the graphics. They were made using a combination of bitmapped and polygon-fill 3D graphics, and digitized car interiors instead. Unlike the previous games, this was released exclusively for DOS. An add-on package, 'Road and Car', was available as an extra purchase featuring a Cape Cod to Niagara road course, and the Acura NSX and Dodge Stealth R/T Turbo. More details about this game can be found on Wikipedia.org |
From Wikipedia, the free encyclopedia: | ||||
The Duel: Test Drive II is a cross-platform racing game developed by Distinctive Software and published by Accolade in 1989. It is the second entry in the Test Drive series of video games. Like the original Test Drive, the focus of The Duel is driving exotic cars through dangerous highways, evading traffic, and trying to escape police pursuits. While the first game in the series had the player simply racing for time in a single scenario, Test Drive II improves upon its predecessor by introducing varied scenery, and giving the player the option of racing against the clock or competing against a computer-controlled opponent. The player initially is given the opportunity to choose a car to drive and a level of difficulty, which in turn determines whether the car will use an automatic or manual transmission—the number of difficulty options varies between gaming platforms. Levels begin with the player’s car (and the computer opponent, if selected) idling on a roadway. Primarily these are two to four lane public highways with many turns; each level is different, and they include obstacles such as bridges, cliffs, and tunnels in addition to the other cars already on the road. Each level also has one or more police cars along the course. The goal of each level is to reach the gas station at the end of the course in the least amount of time. Stopping at the gas station is not mandatory, and one could drive past it if inattentive. The consequence of not stopping results in running out of gas, and thus losing a car (life). The player begins the game with 5 lives, one of which is lost each time that the player crashes into something. If the player completes a level without crashing or running out of gas, then he or she is awarded a bonus life. In addition to losing a life, crashing adds thirty seconds to the player's time. Cars could crash into other traffic or off-road obstacles such as trees; they could crash by falling off the cliff on one of the mountain levels, or they could sustain too much damage by staying off the roadway for too long on the flatland levels. Players could also lose a life when using a manual transmission by redlining and consequently blowing the engine. Crashing into a police car instantly ends the game, regardless of the number of lives the player has left. Police cars appear in every level, and if the player is driving faster than the speed limit when encountering one of them, the police car will follow in pursuit. If at any point while being pursued the police car is able to pass the player’s car, the player is forced to pull over and receives a ticket stating the offense and the speed of the vehicle. While this doesn’t cost the player a life, it does take away valuable time. Players can avoid being pursued by police by slowing down before encountering them, anticipating them through the aid of a radar detector, which comes standard in all vehicles in the game.More details about this game can be found on Wikipedia.org |
Platform: This game was designed for PC with an operating system compatible with DOS.